A-3 and Package Edition

We’re not dead, I promise. After a short break and some yelling at my computer, I finally got around to extracting the scripts for A-3, which have been handed off to dowolf. The A-3 progress page has accordingly been created.

To address one of the questions we’ve been getting asked most frequently, it is highly unlikely we will be working on the package edition. As you have no doubt noticed by now, our patches use Update2.pac for the UI, Update3.pac for the actual translation, and Update4.pac for whatever else we need to shove in there. Unfortunately, the package edition does not respond well to this. At all. Not even a little bit.

As such, the only way we could do the package edition would be to modify the individual script files, and any other individual files that are needed. This would massively bloat the patch to likely very nearly the size of the game itself. We’d also have to go through each script and make sure Minatosoft hasn’t made significant changes to them, and translate any new lines/delete any that were removed. As that would be silly and time consuming, we’ll opt to not do that. That said, if someone else wishes to take up that challenge, they are free to contact me on Discord.

As always, our plans regarding A-4 and beyond are: maybe, so don’t ask. For any other questions, see the FAQ located conveniently on the navigation bar.


A-2 Update

Well, thanks to Mr. Rorororo, editing on Cookie-4 and the misc scripts is done, and they’re being shipped off for finalization. Figured I’d make a post since I haven’t made one since July and people tend to get all uppity. Send him all your applause, as I’m a worthless team member who doesn’t really do much.

Uncensor patch + small A-2 update

People asked about this from time to time, so just figured I’d let you all know that this aspect of the project has been dropped. We want thank Helvetica Standard for his great work on the first game.

Edit: I thought it was obvious, but it would appear I was mistaken; A-2 progress is being made, as you could tell if you followed the A-2 progress page. The only thing that was dropped was the uncensor patch. Oh, and the UI is completely done. Probably. I’m not sure if we managed to unbreak the bgms, so you all can look forward to that.

A final update

As most of you have noticed, we’ve been slowly working our way through Azumi’s route. We’re down to the last 7 scripts, and then just some final touches, and we’re good to go.

Just to prove we’re actually working and not just goofing around, here’s another set of preview images. Enjoy. There shouldn’t be any spoilers in them. This will be the last update before release, because we’re out of things to update.

7/4/2016 Update, because why not?

Well, getting my updates for the next six months out of the way this week, here’s another small one. A-1 UI totally finalized. We opted to not translate the character names in the event mode, because the route names have the character names in them and it’d be redundant, and the file the names are pulled from hates us. So deal with it.

Have a preview: http://imgur.com/a/ab9fA

As for A-2, the base UI is done. This includes the title menu, the config, all the button popups, and some other misc stuff. All that’s left are the skit modes, event titles, and music titles, all of which have to actually be translated, so we’re working on that… eventually.

Conveniently, the way the game is structured allows up to recycle files from one game to the next for several parts; something around 100 images that we don’t have to keep doing over and over again, which is nice. Also, the structure heavily implies an anthology of A-1 to A-5 will eventually be released, so have some hype for that.

Another Update

Well, you guys were nagging me, so figured I’d post an update. I was tempted to play an April Fool’s joke canceling the project, but I’m not good on remembering what day of the week it is, let alone what day of the month, so you lucked out there.

Sayaka and Benkei need final pass to be 100%, basically just us dragging our feet at the moment. We have half of Azumi’s files, and I’ve asked storyteller for the rest, though I don’t think he did the H-scenes, so those will also need doing. The images are being worked on right now. Oh, and the skits are done, allegedly. And some other stuff, not sure what it does, but we’re going to find out. Or you are, since we’re not known for testing our shit pre-release.

On a related note, fuck whoever decided to put files in the game that aren’t actually used. Seriously, why? You know how long was spent editing an image then looking for it in the game, only to find out it was already edited back in S and had just been recycled and apparently not even used? Yea, that person needs to be fed Top Ramen®, and I don’t say that lightly.

On A-2, no update, really. We got sidetracked back to A-1, and I’m not sure where dowolf is on Seiso percentage wise. I’m not sure dowolf is sure where dowolf is percentage wise. I’m not sure anyone who matters cares where dowolf is percentage wise.

And now a message from our sponsors!


And that’s it for this quarter’s update. We may or may not post another one in the next undetermined period of time. Or we might get hit by a car. Find out next time! Oh, right, have a poll:


A-2 Translation Started; Update on A-1

Right, figured I might as well post an actual update for once. Seiso translation has begun.


As for A-1, storyteller is MIA and we haven’t heard from him in awhile, so if he’s not back by the time we finish Seiso, dowolf will do Azumi. As you can imagine, this will slow progress, but it is what it is. I assure you, we’re not dead.